Is this still being developed?
A downloadable game for Windows
Embark is currently in Early Access. Please purchase only if you want to support development of the game, expect bugs and other issues. You will receive a steam key when Embark releases on steam.
Embark is a deep colony sim in a huge living world. Inspired by the deep simulation of Dwarf Fortress, the open world survival of Minecraft, and the social interactions of The Sims. Embark follows a group of explorers who find themselves on a strange, seemingly uninhabited planet.
A fully 3D destructible world allows you to build anything from small trading outposts to huge fortresses. An intuitive interface makes managing your colony easy. Order your people to build complex structures and sit back and watch as they complete them.
A source of fresh water is critical to your colony’s survival. Water volume is simulated (and limited!). It flows like you would expect it to. Build pumps and aqueducts to move water.
Give them some free time and characters will write books and potentially teach others their skills. Design luxurious rooms to keep them happy Characters in Embark are simulated in detail: They get hungry, thirsty, lonely, or tired. They each have their own interpersonal relationships, social status, and personalities. With the game’s focus on smaller groups each member of your colony is unique and important, and you can really get to know your people.
Explore a huge procedurally generated 3D world and meet its inhabitants. The map is over 2km by 2km, over it are scattered flora, fauna, and various factions and encounters. Juggle between building your base and exploring the map for more resources. You will never feel cramped by the looming edge of the map.
Modding will be fully supported by Embark.
Join us on Discord
Follow us on Twitter
See the Development Roadmap
|Genre||Simulation, Strategy, Survival|
|Made with||Unity, Maya, GIMP|
|Tags||City Builder, dwarf-fortress, Real time strategy, rimworld, Singleplayer, Unity, Voxel|
|Average session||Days or more|
|Links||Twitter, Discord, Reddit|
In order to download this game you must purchase it at or above the minimum price of $24 USD. You will get access to the following files:
Support this game at or above a special price point to receive something exclusive.
Name a colonist and an enemy creature
Name a colonist. Name will be added to the database of random names for all players of Embark.
Also name an individual creature for one of the mob types. Players will encounter your named creature randomly!
Names must be suitable.
Design a colonist
Design a skin for a colonist. Describe how you want your colonist to look like to our artist (hair style, facial hair, eyes). Designed colonist will show up in all player's games. Includes naming a colonist and an enemy creature.
- Embark 0.3 - New research system, military buildings, taming animalsJun 26, 2018
- The road to 0.30Mar 19, 2018
- Embark Devlog 4 - Trading, notifications, and new terrainMar 04, 2018
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hopefully things are continuing along in development land. I would like to see or know if there's an intended improvements to the "Generating Terrain" step of making a new game. it seems to be the slowest part.
Yup, it's on the to-do list. The problem is everytime it gets more efficient I end up adding more stuff which causes it to end up at the same speed. Part of the issue is the size of the map. Will probably add an option for smaller map sizes in the future.
So, due to an issue with my first card denying the transaction until I verified it was legit, I used another card and during the process forgot to look for any links to being able to name a colonist and enemy - I paid $30 - is there a link somewhere?
Also, here are my first impressions:
--I like researching things and then having the tech tree fill in as I do so, meaning I like to be surprised instead of seeing everything right up front; if it flows logically (as it seems to now), it shouldn't be an issue
--Trees seem to be bugged - if you highlight a tree to chop it down, but then dig under it before chopping it down, the tree disappears giving you no wood and the selection square won't go away and can't be deleted
--Need to be able to toggle pause off and on instead of having different keys for pause and the various speeds; I like to assign this to the spacebar and use it to stop/start games like this
--Needs options to change the speed of mouselook - currently it feels very sluggish
Thanks for the feedback Docdra! For the naming I will be sending out emails to collect the names.
The research tree being hidden from the start sounds like a good idea, will try that out. Also will allow the pause key to toggle the game speed.
There is a "Look Sensitivity" in the options screen.
Hello, is it possible to become an alphta / beta Tester and receive a free beta key ? I can also help to translate the game into french version (I live in France) Thanks :)
This is a great game. I played it for some days and it works pretty well except for some problems:
. i don't know how the fresh water works that come out of the salt worker
.the game crushes every time i try to build a fence with the error:
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingArea.set_State (BuildingState value) [0x00000] in <filename unknown>:0
at BuildingArea.SetBuildingBuilt (Single buildingQuality, Single strength) [0x00000] in <filename unknown>:0
at BuildingArea.FinishConstruction (Single bonusQuality) [0x00000] in <filename unknown>:0
at ConstructionJob.JobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0
at Act.CheckJobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0
at Act.CompleteJob (UInt32 creatureId, .Creature creature, .CreatureTask task) [0x00000] in <filename unknown>:0
at CreatureTask.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0
at CreaturePath.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0
at CreaturePath.UpdatePosition (UInt32 creatureId, .Creature creature, .CreatureTaskManager creatureTaskManager, .Randomizer& randomizer) [0x00000] in <filename unknown>:0
at CreatureAI.SimulationStep (UInt32 creatureId, .Creature creature) [0x00000] in <filename unknown>:0
at CreatureManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ManagerBase`1[Manager].SimulationStepBase (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Thanks maiabutterfly, will be fixed in the next patch. Also the water which comes out of the salt works is similar to normal flowing water. It must be collected in a pool before it can be used. Will be making the output point more clear in the next patch.
I too found this game through Nookrium, we have similar tastes in gaming. I like the mix of 2 of my favorite games, Minecraft and Rimworld. Embark has joined my list of favorite games . My colony has 19 people and growing. I've just got the salt works up and running and what an enormous project that was. I thing I would like to be looked at is raw materials. eg copper. I dug a copper vein out of about 50 and got only 2 ores Something which I found bizarre recently is that my researcher isn't researching but I'm finishing the research. Great game.
Suggestion: Can we add an option to save profiles of the characters that you create before you start each game? That way I don't have to go through the tedious task of re-creating my 6 starting characters every time I start a new game? So far I love the game. I like how you implemented the saved game feature. I have seen some poorly implemented "save-game" features in other games. Yours is very clean and easy to use.
By the way... I have been looking for a game like this for a long time. Gnomoria was a bit too buggy, but I loved it anyways. I found your game through watching videos on Youtube. I came across your video from a youtuber who goes by the name Nookrium. https://www.youtube.com/results?search_query=nookrium
Thanks for the feedback Chimpzilla, has been a popular request, it's on the todo list. Did you encounter any other issues or have more suggestions?
Anyone one else having trouble not being able to purchase with Paypal?
Hey Fengferth, we switched to using Stripe instead of Paypal, hope that isn't an issue for you.
I really love the game, but in it's current state I can only play for a few days because my people refuse to eat even when there is ample food available. This results in a game over because they all die after a few days, making the game virtually unplayable...
Is the food cooked into meals? Also did you try changing the "rations" setting in the jobs panel? If not it could be a bug, any chance you could email me the save game? It's in your users\appdata\locallow\embark\embark\ worlds folder. Thanks!
I have tried changing the rations and the food is in simple meals, don't live long enough to research anything better. I have not had any real saves as all of my games have been very short, but I'll fire up a quick one and send you a save after the first death.
Ok I tried to fire up another game and I seem to have lost all my menus, I had this issue earlier and restarted my computer and it fixed it. But thats not working now, I can't even exit the game without force killing the process. So no actual saves but I can send you was in the world files and the error log from the main folder. just need to know where to send it.
I think I figured out the food issue I was having, there seems to be some sort of priority on the food you start with. So if you move far away from spawn you have to make sure to make hauling the start food is the top priority because the people "think" they need to eat those first and will starve before they will eat freshly crafted food? Anyway not sure why I keep losing my menus but none of the buttons will pull them up and I can't get the exit menu as the escape button just pauses the game to I have to kill it manually making me have to start a new world.
I think the issue is with the UI scaling in the current version. Go to your users/(your account)/appdata/locallow/embark/embark/config folder and delete the optionsinfo.xml file inside. 0.3 is coming very soon and should fix this too.
For the food, that shouldn't be possible, they search for food starting from items closest to them. Could it be because the food is inaccessible somehow? They can only walk up or down one block at a time.
Is there an ETA for the next update?
Or is the game already dead?
update is pretty overdue because I severely underestimated the scale of it, but it should be within the next week.
Great game, takes the best of rimworld and stonehearth, can't wait to see how it develops.
If we purchase from here, will we get a Steam key when it comes to Steam? Thanks in advance.
Yes you do.
Thanks for the reply. For what it's worth, it may be beneficial to mention that as part of the above (i.e. the main Embark page) descriptive language as it may garner more support, which I would be happy to see since it would support the game more. That being said, this will be a buy for me.
*I mean during loading
I've noticed if you turn down the draw distance in options the game never crashes for me and then boost it back up in game.
How do you turn down draw distance? When i load up the game to the main menu, the Options button is clickable but does nothing...
options should be clickable,msybe corrupted files?
I think the issue is with the UI scaling in the current version. Go to your users/(your account)/appdata/locallow/embark/embark/config folder and delete the optionsinfo.xml file inside. Sorry!
That did it, thank you! I also reinstalled via the Itch app. However, reinstalling wasn't enough by itself, I had to delete the Options xml to get the Options button to work. Got a new world to load properly.
is there a way to delete items built in game?
im having the same issue, the game freezes at world creation screen. I just purchased the game today. Does it need to be updated?
it should be the latest version. Could you check if you have an error.log file in your game folder? If you do could you email us at email@example.com. Also could you email your computer's specs, thanks.
Is there a 32 bit V?
Keeps crashing when generating world. Ryzen 5 1600 GTX1060 6GB Win 10 64 bit. Please tell me my money was not wasted. 5 tries with same result. Please fix.
Hi ItchySkithcy74, Not to worry you can always get a refund if you have problems running the game. Could you email the error.log file in the game folder to firstname.lastname@example.org (or send it to me in the discord channel)? If it isn't there there should be one in your Users\(yourUsername)\AppData\LocalLow\Embark\Embark\output_)log.txt.