Is this still being developed?
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hopefully things are continuing along in development land. I would like to see or know if there's an intended improvements to the "Generating Terrain" step of making a new game. it seems to be the slowest part.
Yup, it's on the to-do list. The problem is everytime it gets more efficient I end up adding more stuff which causes it to end up at the same speed. Part of the issue is the size of the map. Will probably add an option for smaller map sizes in the future.
So, due to an issue with my first card denying the transaction until I verified it was legit, I used another card and during the process forgot to look for any links to being able to name a colonist and enemy - I paid $30 - is there a link somewhere?
Also, here are my first impressions:
--I like researching things and then having the tech tree fill in as I do so, meaning I like to be surprised instead of seeing everything right up front; if it flows logically (as it seems to now), it shouldn't be an issue
--Trees seem to be bugged - if you highlight a tree to chop it down, but then dig under it before chopping it down, the tree disappears giving you no wood and the selection square won't go away and can't be deleted
--Need to be able to toggle pause off and on instead of having different keys for pause and the various speeds; I like to assign this to the spacebar and use it to stop/start games like this
--Needs options to change the speed of mouselook - currently it feels very sluggish
Thanks for the feedback Docdra! For the naming I will be sending out emails to collect the names.
The research tree being hidden from the start sounds like a good idea, will try that out. Also will allow the pause key to toggle the game speed.
There is a "Look Sensitivity" in the options screen.
Hello, is it possible to become an alphta / beta Tester and receive a free beta key ? I can also help to translate the game into french version (I live in France) Thanks :)
This is a great game. I played it for some days and it works pretty well except for some problems:
. i don't know how the fresh water works that come out of the salt worker
.the game crushes every time i try to build a fence with the error:
System.NullReferenceException: Object reference not set to an instance of an object
at BuildingArea.set_State (BuildingState value) [0x00000] in <filename unknown>:0
at BuildingArea.SetBuildingBuilt (Single buildingQuality, Single strength) [0x00000] in <filename unknown>:0
at BuildingArea.FinishConstruction (Single bonusQuality) [0x00000] in <filename unknown>:0
at ConstructionJob.JobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0
at Act.CheckJobDoneOrFailed (UInt32 creatureId, .Creature creature, Boolean success, .CreatureTask task) [0x00000] in <filename unknown>:0
at Act.CompleteJob (UInt32 creatureId, .Creature creature, .CreatureTask task) [0x00000] in <filename unknown>:0
at CreatureTask.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0
at CreaturePath.ReleasePath (UInt32 creatureId, .Creature creature, Boolean success) [0x00000] in <filename unknown>:0
at CreaturePath.UpdatePosition (UInt32 creatureId, .Creature creature, .CreatureTaskManager creatureTaskManager, .Randomizer& randomizer) [0x00000] in <filename unknown>:0
at CreatureAI.SimulationStep (UInt32 creatureId, .Creature creature) [0x00000] in <filename unknown>:0
at CreatureManager.SimulationStep (Int32 subStep) [0x00000] in <filename unknown>:0
at ManagerBase`1[Manager].SimulationStepBase (Int32 subStep) [0x00000] in <filename unknown>:0
at SimulationManager.SimulationStep () [0x00000] in <filename unknown>:0
at SimulationManager.SimulationThread () [0x00000] in <filename unknown>:0
Thanks maiabutterfly, will be fixed in the next patch. Also the water which comes out of the salt works is similar to normal flowing water. It must be collected in a pool before it can be used. Will be making the output point more clear in the next patch.
I too found this game through Nookrium, we have similar tastes in gaming. I like the mix of 2 of my favorite games, Minecraft and Rimworld. Embark has joined my list of favorite games . My colony has 19 people and growing. I've just got the salt works up and running and what an enormous project that was. I thing I would like to be looked at is raw materials. eg copper. I dug a copper vein out of about 50 and got only 2 ores Something which I found bizarre recently is that my researcher isn't researching but I'm finishing the research. Great game.
Suggestion: Can we add an option to save profiles of the characters that you create before you start each game? That way I don't have to go through the tedious task of re-creating my 6 starting characters every time I start a new game? So far I love the game. I like how you implemented the saved game feature. I have seen some poorly implemented "save-game" features in other games. Yours is very clean and easy to use.
By the way... I have been looking for a game like this for a long time. Gnomoria was a bit too buggy, but I loved it anyways. I found your game through watching videos on Youtube. I came across your video from a youtuber who goes by the name Nookrium. https://www.youtube.com/results?search_query=nookrium
Thanks for the feedback Chimpzilla, has been a popular request, it's on the todo list. Did you encounter any other issues or have more suggestions?
Anyone one else having trouble not being able to purchase with Paypal?
Hey Fengferth, we switched to using Stripe instead of Paypal, hope that isn't an issue for you.
I really love the game, but in it's current state I can only play for a few days because my people refuse to eat even when there is ample food available. This results in a game over because they all die after a few days, making the game virtually unplayable...
Is the food cooked into meals? Also did you try changing the "rations" setting in the jobs panel? If not it could be a bug, any chance you could email me the save game? It's in your users\appdata\locallow\embark\embark\ worlds folder. Thanks!
I have tried changing the rations and the food is in simple meals, don't live long enough to research anything better. I have not had any real saves as all of my games have been very short, but I'll fire up a quick one and send you a save after the first death.
Ok I tried to fire up another game and I seem to have lost all my menus, I had this issue earlier and restarted my computer and it fixed it. But thats not working now, I can't even exit the game without force killing the process. So no actual saves but I can send you was in the world files and the error log from the main folder. just need to know where to send it.
I think I figured out the food issue I was having, there seems to be some sort of priority on the food you start with. So if you move far away from spawn you have to make sure to make hauling the start food is the top priority because the people "think" they need to eat those first and will starve before they will eat freshly crafted food? Anyway not sure why I keep losing my menus but none of the buttons will pull them up and I can't get the exit menu as the escape button just pauses the game to I have to kill it manually making me have to start a new world.
I think the issue is with the UI scaling in the current version. Go to your users/(your account)/appdata/locallow/embark/embark/config folder and delete the optionsinfo.xml file inside. 0.3 is coming very soon and should fix this too.
For the food, that shouldn't be possible, they search for food starting from items closest to them. Could it be because the food is inaccessible somehow? They can only walk up or down one block at a time.
Is there an ETA for the next update?
Or is the game already dead?
update is pretty overdue because I severely underestimated the scale of it, but it should be within the next week.
Great game, takes the best of rimworld and stonehearth, can't wait to see how it develops.
If we purchase from here, will we get a Steam key when it comes to Steam? Thanks in advance.
Yes you do.
Thanks for the reply. For what it's worth, it may be beneficial to mention that as part of the above (i.e. the main Embark page) descriptive language as it may garner more support, which I would be happy to see since it would support the game more. That being said, this will be a buy for me.
*I mean during loading
I've noticed if you turn down the draw distance in options the game never crashes for me and then boost it back up in game.
How do you turn down draw distance? When i load up the game to the main menu, the Options button is clickable but does nothing...
options should be clickable,msybe corrupted files?
I think the issue is with the UI scaling in the current version. Go to your users/(your account)/appdata/locallow/embark/embark/config folder and delete the optionsinfo.xml file inside. Sorry!
That did it, thank you! I also reinstalled via the Itch app. However, reinstalling wasn't enough by itself, I had to delete the Options xml to get the Options button to work. Got a new world to load properly.
is there a way to delete items built in game?
im having the same issue, the game freezes at world creation screen. I just purchased the game today. Does it need to be updated?
it should be the latest version. Could you check if you have an error.log file in your game folder? If you do could you email us at email@example.com. Also could you email your computer's specs, thanks.
Is there a 32 bit V?
Keeps crashing when generating world. Ryzen 5 1600 GTX1060 6GB Win 10 64 bit. Please tell me my money was not wasted. 5 tries with same result. Please fix.
Hi ItchySkithcy74, Not to worry you can always get a refund if you have problems running the game. Could you email the error.log file in the game folder to firstname.lastname@example.org (or send it to me in the discord channel)? If it isn't there there should be one in your Users\(yourUsername)\AppData\LocalLow\Embark\Embark\output_)log.txt.